Editor: Added support for a Root Namespace field in Assembly Definition files. Editor: Added button Enable debugging to all projects to the dialog box C# Debugger Attached, and made text more descriptive. Editor: Added an EditorToolContext class to allow custom tools to override built-in transform tools. Editor: Added a -version argument to command-line inputs that prints the current version of Unity to the console. Asset Pipeline: Enabled consistency checking of assets using -consistenc圜heck on the command-line and when force reimporting through the Project window. Asset Pipeline: Added two new properties to the Asset Pipeline: - AssetDatabase.GlobalArtifactDependencyVersion - AssetDatabase.GlobalArtifactProcessedVersion. Asset Pipeline: Added Safe Mode for startup, which gives you the option to avoid asset importing when there are script compilation errors. Animation: Verified Animation Rigging package version 1.0.3. Compressed and in-memory bundles are now supported on Android 9 and newer devices. Windows XP / Vista / Windows 7 / Windows 8 / Windows 10įeatures: - 2D: Added C# job tessellation support for the Sprite Shape's Fill Area - Android: Improved support for playing video in addressables and AssetBundles.
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